Flying Wolphix Inn: Endless

Out on Bail

Return to see the magistrate of Market Town on the third Tuesday of next month to be tried for illegal use of magic.

The old man told you destroying Admara might absolve you of your crimes.

Retrieve the Chest for Porter

Porter in the House on the Hill Inn wants you to retrieve a small chest that Admara has.

Porter wants the chest unopened.

Defeat Admara

The myterious old man that freed you from jail wants you to find Admara and defeat her using any means necessary. Once you have defeated her he will find you.

Porter has told you that Admara’s lair is to the west of Market Town along the river.

Prelude - Part 1
The Story So Far

Our adventurers found themselves locked in the jail of Market Town. After a brief amnesia our heroes recall that they were involved in a fight in the town market. They were ambushed by a wraith and trapped in an unnatural darkness. They were at threat of losing when and a blinding flash of light destroyed the creature and knocked them all unconscious. After awakening they are approached by a mysterious old man. The old man asks them to complete the task of hunting down the local crazy women who worships the dark prince, Drakon. After some misadventures in Market Town they now have a direction to look for the witch Admara.

Who is the mysterious man?

What are the amulets trapped around everyone’s neck?

Why does Porter want Admara’s chest?

Why would anyone stuff a potato in the barwenches knickers!?


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